Before I go headlong into burying my cortex in Flood music, for the next week or so I’m creating a few sound and music elements for two new projects: a mobile game and an online educational product, both of which will hopefully (touch wood) lead to similar work later down the line.
A lot of my work is now repeat business with the same handful of companies (with whom I bloody love working and hope to do so ad infinitum); however, these recent two are new to me, and cultivating new client relationships is rather a nice way to keep your business and creativity on its toes.
Working with new directors is always an interesting process; exploring and conjuring a common language to properly understand their sound and music requirements is a brilliant workout for the grey matter.
encourages necessitates a kind of mindfulness or more conscious awareness, not only of the (sometimes habitual) processes I go through to elicit a brief and then continue the conversation of drafting and feedback, but also of the actual composition procedure itself. The whys and wherefores of putting one note after or above another, the emotional and practical effect of these simple sounds, the need for or lack of complexity, ambiguity and complexity… assumptions I’ve made in the past through working with familiar people just don’t apply here. And so I have to start from scratch. Beginner’s mind.
And hopefully, what with a change being as good as a rest and all that, when I do return to Flood my neuronal workout will have a built a few more interesting creative pathways for me to draw on to score that behemoth of a show. Fingers crossed.