Music for Arturia – Analog Lab Play and Inward Universe Soundpacks

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Arturia asked me to create some music to demonstrate the range of a couple of their new soundpacks - and here they are below, along with appearing on their website. Arturia is a music hardware and software company, and these collections of sounds were a real pleasure to use to compose the following tracks: Haruto's …

Haunting, Mournful Horns in Netflix’s The Crown

A French Horn sits on a stand by Wim Vant Einde for Unsplash
Whatever you might think of The Crown, the big-budget Netflix show about the royals of Britain, there’s no denying it’s got a cracking score. In the first season, it fell decidedly within the Zimmer camp. Gregson-Williams' score wouldn’t have been out of place in Inception or Blue Planet. Sweeping strings alongside tasteful synths with a …

How do you Write a ‘Catchy’ Tune?

Notes for What Makes a Catchy Tune Photo by Heather Fenoughty
So, you’ve been asked to write some music that’s ‘catchy’, ‘sing-able’ and ‘hummable’? Or you’re after it from your composer? This isn’t rare. A huge proportion of my career has involved writing music that is deliberately memorable. But what does a tune being ‘catchy’ actually mean? Aren’t all good tunes memorable? Or is it their ‘memorable-ness’ that makes them 'good'?

Listen to Me Talk About Music, Art and Videogames on the Art of Fury Podcast

Art of Fury Podcast Yshani and Heather copyright Leila Johnston RESIZED to 1000 px
I talked with a group of lovely and fascinating women on the Art of Fury podcast. We discussed all things music for games and interactivity - listen here on Apple Podcasts, or here on Soundcloud. Yshani, Emma, Leila and I had a brilliant chat about our experiences in creating music for these special kinds of media.