There's a great deal of overlap between the techniques of scoring theatre and games. In the first post of this series, I talked about the practical similarities between these two platforms: of writing music to accompany and synchronise with events that are unlikely to happen at the same time each time they are performed, be …
Composing for theatre is the same as composing for games: The Techniques (part 2)
There's a great deal of overlap between the techniques of scoring theatre and games. In my last post, I talked about the practical similarities between these two platforms: of writing music to accompany and synchronise with events that are unlikely to happen at the same time each time they are performed, be that onstage or …
Continue reading "Composing for theatre is the same as composing for games: The Techniques (part 2)"
Composing for theatre is the same as composing for games – mostly (part 1)
There's a great deal of overlap between the techniques of scoring theatre and games (I'd argue that there's a blurring of boundaries between the two media that happens when you get into immersive and interactive theatre, but that discussion is for another day). The fluidity of durations in both theatre and games creates the same …
Continue reading "Composing for theatre is the same as composing for games – mostly (part 1)"
CLARITY IS KEY. You can’t get what you want if you don’t know what it is that you want in the first place.
What story do you want to tell? How do you want to feel? I made a really useful little pdf, a guide to helping directors get really clear when they brief* their music composers. Download The Composer's Brief pdf here. It includes all the practical, useful, simple questions I always try to get answers to …
The Themes of Flood
Flood, a show of four parts, had four main themes. Inventing and developing themes is massively rewarding fun that you only really get to do on long projects - for example, on multi-part theatre, or feature films. It's all about exploration and trying to push the boundaries of these tiny motifs in melody, rhythm and sound design.
Flood Part 3 on the BBC and New Single Released
Flood: To The Sea, the third part of the Slung Low show for Hull City of Culture 2017 will be broadcast on BBC2 at 10pm this Saturday, 12th August as part of BBC Arts strand 'Performance Live'. It'll be on iPlayer for a month after that if you miss it. But you won't miss it, …
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Flood Part 3: To The Sea Goes Into Post-Production
The beast of a show that is Flood, Part 3: To The Sea was filmed last week. It'll be broadcast in mid-August on BBC2, and now it's in post-production. I'm still unpacking what I've learned from the experience and all the memories from those few months of scoring the show and working on-site with a …
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Starting the Score – Flood, Part 3: ‘To The Sea’
I've started the score for the next instalment of Slung Low's Flood this week. 'To The Sea' is part 3 of the year-long project for Hull City of Culture. Flood: To The Sea will be broadcast on BBC2 on Saturday, 12th August at 9pm. It's live theatre, and the action takes place on and in the …
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Theatre: Flood, Partus, and Late Nights in the Studio
I’ve been working late evenings this week to get two theatre project scores out the door: Flood, a show about the end of the world as we know it, is in production *right now this very second* by Slung Low; and Partus, a heartwarming and honest show about childbirth in all its bloody glory.
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New Year, New Work
Before I go headlong into burying my cortex in Flood music, for the next week or so I'm creating a few sound and music elements for two new projects: a mobile game and an online educational product, both of which will hopefully (touch wood) lead to similar work later down the line. A lot of my work …
