Composing for theatre is the same as composing for games: The Techniques (part 3) – Vertical Layering

HF-Cam-6645
This is part 4 in a five part series on the similarities in challenges faced by composers of both games and theatre, and the similar evolution of their solutions. In the first post I talked about those challenges brought about by the live and interactive nature of theatre and games, respectively: timings change, and are …

Composing for theatre is the same as composing for games: The Techniques (part 2)

sounddesk and QLab
There's a great deal of overlap between the techniques of scoring theatre and games. In the first post of this series, I talked about the practical similarities between these two platforms: of writing music to accompany and synchronise with events that are unlikely to happen at the same time each time they are performed, be …